What do you want to achieve?
I have a set of 32-bit PNG images that have been added as assets to SLS.
In SLS, these images appear fine.
When running on the hardware with the framebuffer set to 32-bits and LV_COLOR_DEPTH in lv_conf.h set to 32, the images are all corrupt.
I have one PNG used as the splash screen for Raspberry Pi and it appears fine but that same image when converted to a C file by SLS and displayed using LVGL is corrupt.
What have you tried so far?
Setting frame buffer depth to 32 in /boot/config.txt
Set LV_COLOR_DEPTH to 32 in lv_conf.h
Screenshot or video
N/A
Others
SLS version 1.0.3
Raspbian Lite
Raspberry Pi 3
I would appreciate any advise on how I get my images to appear correctly.
Andy