I noticed that if I fire up SLS, my GPU jump to 80% of the load and when I´m using SLS for a while it is around 65 - 70% of the load, even when is SLS idle and I do not do any changes in it.
I think that SLS is made in Unity so could there be made some optimization?
I compare it to Corel 2020 and that one uses about 30% of the GPU when I´m using it (drawing circles, rectangles, etc.) and when is idle there is no load at GPU.
I understand that those apps are competaly different, but I woudl guess that load usage would be pretty same.
I´m using Nvidia Quadro K420.
Does have anybody else same or similar GPU load?