When I run a function on SCREEN_LOAD_START, the function runs twice.
It also happens in the initial actions( which seem to also bind to SCREEN_LOAD_START).
When I instead run my function on SCREEN_LOADED, it runs only once.
Updated to LVGL 8.3.9
- SquareLine Studio version: 1.3.1
- Operating system: MAC
- Target hardware: ESP32-S3