The selected window backend is x11 Mono path[0] = '/home/sdev/lvgl_development/SquareLine_Studio_Linux_v1_5_4/SquareLine_Studio_Data/Managed' Mono config path = '/home/sdev/lvgl_development/SquareLine_Studio_Linux_v1_5_4/SquareLine_Studio_Data/MonoBleedingEdge/etc' Input System module state changed to: Initialized. Display 0 'eDP-1 15"': 1920x1080 (primary device). [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Desktop is 1920 x 1080 @ 60 Hz Initialize engine version: 6000.0.58f2 (92dee566b325) [Subsystems] Discovering subsystems at path /home/sdev/lvgl_development/SquareLine_Studio_Linux_v1_5_4/SquareLine_Studio_Data/UnitySubsystems GfxDevice: creating device client; kGfxThreadingModeThreaded Renderer: Mesa Intel(R) Iris(R) Xe Graphics (ADL GT2) Vendor: Intel Version: 4.6 (Core Profile) Mesa 25.0.7-0ubuntu0.25.04.2 GLES: 0 GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility 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GL_INTEL_performance_query GL_INTEL_shader_atomic_float_minmax GL_INTEL_shader_integer_functions2 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_const_bandwidth GL_MESA_texture_signed_rgba GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_N V_fragment_shader_interlock GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level ; Context handle 282334864 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.086 seconds - Finished resetting the current domain, in 0.003 seconds [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Default vsync count 0 requesting resize 1854 x 1009 resizing window to 1854 x 1009 Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 1.889550 ms EDITOR VERSION: SquareLine_Studio - 1.5.4 #0 ??? #1 ??? #2 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) #3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) #4 ??? #5 ??? #6 mono_runtime_invoke #7 ??? #8 ??? #9 ??? #10 ??? #11 ??? #12 ??? #13 ??? #14 ??? #15 ??? #16 ??? #17 ??? #18 PlayerMain(int, char**) #19 __libc_start_call_main #20 __libc_start_main_alias_2 #21 ??? SYSTEM: Desktop / PC #0 ??? #1 ??? #2 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) #3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) #4 ??? #5 ??? #6 mono_runtime_invoke #7 ??? #8 ??? #9 ??? #10 ??? #11 ??? #12 ??? #13 ??? #14 ??? #15 ??? #16 ??? #17 ??? #18 PlayerMain(int, char**) #19 __libc_start_call_main #20 __libc_start_main_alias_2 #21 ??? CPU: 12th Gen Intel(R) Core(TM) i5-1235U / 12 lcores / 840 Mhz #0 ??? #1 ??? #2 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) #3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) #4 ??? #5 ??? #6 mono_runtime_invoke #7 ??? #8 ??? #9 ??? #10 ??? #11 ??? #12 ??? #13 ??? #14 ??? #15 ??? #16 ??? #17 ??? #18 PlayerMain(int, char**) #19 __libc_start_call_main #20 __libc_start_main_alias_2 #21 ??? RAM SIZE: 23 GB #0 ??? #1 ??? #2 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) #3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) #4 ??? #5 ??? #6 mono_runtime_invoke #7 ??? #8 ??? #9 ??? #10 ??? #11 ??? #12 ??? #13 ??? #14 ??? #15 ??? #16 ??? #17 ??? #18 PlayerMain(int, char**) #19 __libc_start_call_main #20 __libc_start_main_alias_2 #21 ??? GPU: OpenGLCore / Mesa Intel(R) Iris(R) Xe Graphics (ADL GT2) #0 ??? #1 ??? #2 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) #3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) #4 ??? #5 ??? #6 mono_runtime_invoke #7 ??? #8 ??? #9 ??? #10 ??? #11 ??? #12 ??? #13 ??? #14 ??? #15 ??? #16 ??? #17 ??? #18 PlayerMain(int, char**) #19 __libc_start_call_main #20 __libc_start_main_alias_2 #21 ??? GPU RAM: 512 MB #0 ??? #1 ??? #2 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) #3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) #4 ??? #5 ??? #6 mono_runtime_invoke #7 ??? #8 ??? #9 ??? #10 ??? #11 ??? #12 ??? #13 ??? #14 ??? #15 ??? #16 ??? #17 ??? #18 PlayerMain(int, char**) #19 __libc_start_call_main #20 __libc_start_main_alias_2 #21 ??? OS: Linux / Linux 6.14 Ubuntu 25.04 64bit #0 ??? #1 ??? #2 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) #3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) #4 ??? #5 ??? #6 mono_runtime_invoke #7 ??? #8 ??? #9 ??? #10 ??? #11 ??? #12 ??? #13 ??? #14 ??? #15 ??? #16 ??? #17 ??? #18 PlayerMain(int, char**) #19 __libc_start_call_main #20 __libc_start_main_alias_2 #21 ??? *Request[0]: https://boards.squareline.io/index.json #0 ??? #1 ??? #2 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) #3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) #4 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) #5 ??? #6 ??? #7 mono_runtime_invoke #8 ??? #9 ??? #10 ??? #11 ??? #12 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2_Injected (intptr,System.Collections.IEnumerator) #13 ??? #14 ??? #15 mono_runtime_invoke #16 ??? #17 ??? #18 ??? #19 ??? #20 ??? #21 ??? #22 ??? #23 ??? #24 ??? #25 ??? #26 ??? #27 PlayerMain(int, char**) #28 __libc_start_call_main #29 __libc_start_main_alias_2 #30 ??? go back to front *Request: https://api.squareline.io/api/studio/get_version?major_version_code=1 *Request: https://api.squareline.io/api/studio/license/get-licenses Project Loading in progress File/directory added from outside: assets/company_name_splash.png Downloading missing Board binary *Request[0]: https://boards.squareline.io/elecrow_dis07050h_arduino_ide_v1_0_0.zip __ui_project_name__ is not found in the zip! #0 ??? #1 ??? #2 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) #3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) #4 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) #5 ??? #6 ??? #7 mono_runtime_invoke #8 ??? #9 ??? #10 ??? #11 ??? #12 ??? #13 ??? #14 PlayerMain(int, char**) #15 __libc_start_call_main #16 __libc_start_main_alias_2 #17 ??? Json.Deserialize: 5.195 FastLoader.ToClass: 8.077 reInitStyles: 13.466 Connection closed StopServer Select : LoadScreen Refresh image list! Refresh images time: 3.117 Start full rebuild: Project loaded Undo Save Time: 0 Project Loaded Checking free port 20085 20085: True StartServer Start lvgl server from: /home/sdev/lvgl_development/SquareLine_Studio_Linux_v1_5_4/SquareLine_Studio_Data/../lvgl/lvgl_v8_3_11/server/ Try to start lvgl server from: /home/sdev/lvgl_development/SquareLine_Studio_Linux_v1_5_4/SquareLine_Studio_Data/../lvgl/lvgl_v8_3_11/server/ with arguments: -X heapsize=512m server.py 800 480 20085 "/tmp/SquareLine Kft_/SquareLine_Studio" Try to start lvgl server on port: 20085 SERVER: Production SERVER: Debug mode SERVER: Listening on 127.0.0.1:20085 Connect to 127.0.0.1 on port 20085 Start full rebuild: Connected to the server Connection success Refresh image list! Refresh images time: 1.232 SERVER: Free memory: 530619168 SERVER: Temp dir: /tmp/SquareLine Kft_/SquareLine_Studio SERVER: Client connected from 127.0.0.1:33180 Select : LoadScreen Render screen: ui_LoadScreen SERVER: Load screen_global:ui_LoadScreen Render screen: ui_SelectMode SERVER: Load screen_global:ui_SelectMode Select : LoadScreen Refresh image list! Refresh images time: 0.959