Cannot Export UI in lvgl 1.3.4 linux

What do you want to achieve?

Export UI

What have you tried so far?

I already tried Squareline Studio old version like 1.3.3, 1.3.2, 1.3.0

Screenshot or video

When i Export UI, usually there will be a pop up explorer ask where i want to save Export UI, instead of that, the Squareline Studio crash.

Others

  • SquareLine Studio version: 1.3.4
  • Operating system: Ubuntu 22.04.3 LTS
  • Target hardware:
    11th Gen Intel® Core™ i5-1135G7 @ 2.40GHz × 8
    Mesa Intel® Xe Graphics (TGL GT2)
    8GB RAM

here is my log

Preloaded ‘libFileBrowser.so’
Preloaded ‘libKS_Diagnostics_Process.so’
Preloaded ‘libastyle.so’
Display 0 ‘XWAYLAND0 15"’: 1920x1080 (primary device).
[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers.
Desktop is 1920 x 1080 @ 60 Hz
Initialize engine version: 2021.3.31f1 (3409e2af086f)
[Subsystems] Discovering subsystems at path /home/phuongnt/Downloads/SquareLine_Studio_Linux_v1_3_4/SquareLine_Studio_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Renderer: Mesa Intel(R) Xe Graphics (TGL GT2)
Vendor: Intel
Version: 4.6 (Core Profile) Mesa 23.0.4-0ubuntu1~22.04.1
GLES: 0
GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB
_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_po
int_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier G
L_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewpor
t_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow
_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_INTEL_shader_atomic_float_minmax GL_INTEL_shader_integer_functions2 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_fragment_shader_interlock GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level <OpenGL 4.5> ; Context handle 39485232
Default vsync count 0
requesting resize 1440 x 752
resizing window to 1440 x 752
Desktop is 1920 x 1080 @ 60 Hz
UnloadTime: 1,018973 ms
CurrentCulture converted to en-US
go back to front
<color=#f0f>Json.Deserialize: 0.878
<color=#f0f>FastLoader.ToClass: 3.947
<color=#f0f>reInitStyles: 2.676
Connection closed
StopServer
Select : Screen1
START FULL REBUILD
Checking free port 20085
20085: True
StartServer
Start lvgl server from: /home/phuongnt/Downloads/SquareLine_Studio_Linux_v1_3_4/SquareLine_Studio_Data/…/lvgl/lvgl_v8_3_6/server/
Try to start lvgl server from: /home/phuongnt/Downloads/SquareLine_Studio_Linux_v1_3_4/SquareLine_Studio_Data/…/lvgl/lvgl_v8_3_6/server/ with arguments: -X heapsize = 512m server.py 400 960 20085
Connect to 127.0.0.1 on port 20085
START FULL REBUILD
Connection success
Render screen: ui_Screen1
Select : Screen1
<color=#f0f>Json.Deserialize: 0.874
<color=#f0f>FastLoader.ToClass: 1.712
<color=#f0f>reInitStyles: 6.878
Connection closed
StopServer
Method: GetProcessExitCode, Exception: Process must exit before requested information can be determined.
Select : Screen1
START FULL REBUILD
Checking free port 20085
20085: True
StartServer
Start lvgl server from: /home/phuongnt/Downloads/SquareLine_Studio_Linux_v1_3_4/SquareLine_Studio_Data/…/lvgl/lvgl_v8_3_4/server/
Try to start lvgl server from: /home/phuongnt/Downloads/SquareLine_Studio_Linux_v1_3_4/SquareLine_Studio_Data/…/lvgl/lvgl_v8_3_4/server/ with arguments: -X heapsize = 512m server.py 400 960 20085
Connect to 127.0.0.1 on port 20085
START FULL REBUILD
Connection success
Render screen: ui_Screen1
Select : Screen1
Caught fatal signal - signo:11 code:1 errno:0 addr:0xfffffff42a9cef60
Obtained 33 stack frames.
#0 0x007ff52346fa8b in PlayerMain(int, char**)
#1 0x007ff523467c77 in (Unknown)
#2 0x007ff4e3567887 in SIGSEGVHandler(int, siginfo_t*, void*)
#3 0x007ff522242520 in __sigaction
#4 0x007ff4edda7bb6 in XDefaultRootWindow
#5 0x007ff4e9201b98 in getWindowFromPid
#6 0x007ff4e9201c7b in getUnityWindow
#7 0x007ff4e9201efd in GTKOpenPanel
#8 0x007ff4e9201dbb in DialogOpenFolderPanel
#9 0x007ff4eb46d78a in CloseNLSocket
#10 0x007ff4eb44f28e in CloseNLSocket
#11 0x007ff4eb4e5470 in CloseNLSocket
#12 0x007ff4eb4ea2ca in CloseNLSocket
#13 0x007ff4ebe15d4b in CloseNLSocket
#14 0x007ff4ecbe78bf in CloseNLSocket
#15 0x007ff4ebe14b80 in CloseNLSocket
#16 0x007ff4eb8f124a in CloseNLSocket
#17 0x007ff4ece1d8b8 in CloseNLSocket
#18 0x007ff4ece1ed1f in CloseNLSocket
#19 0x007ff4ece1e77a in CloseNLSocket
#20 0x007ff4eb40e463 in mono_get_string_class
#21 0x007ff4eb40e3bb in mono_get_string_class
#22 0x007ff5233dd16b in (Unknown)
#23 0x007ff5233e3792 in (Unknown)
#24 0x007ff52340003f in (Unknown)
#25 0x007ff5230c9b96 in (Unknown)
#26 0x007ff523239377 in (Unknown)
#27 0x007ff523239332 in (Unknown)
#28 0x007ff52323961c in (Unknown)
#29 0x007ff52346955c in PlayerMain(int, char**)
#30 0x007ff522229d90 in __libc_init_first
#31 0x007ff522229e40 in __libc_start_main
#32 0x00000000201029 in (Unknown)

This Ubuntu file-dialog related issue has been reported several times. We couldn’t reproduce the crash in an Ubuntu, but on Debian Linux there was no file-dialog related crash ever for us. Here you can find the related posts, in the end it turned out to be an Ubuntu/system-related system issue, exact cause and what the solution was for this user is unknown yet:

Maybe a look at Ubuntu forums can reveal some Nautilus file-browser issues with certain filetypes, etc:

You can try other filebrowsers, like PCmanFM, etc.

Thanks for your reply, somehow i solve this.
I run the squareline studio shortcut at start menu is ok.
This error only happen when i open SquareLine_Studio.x86_64 direct in the setup folder.

Interesting. Good to know, thanks for the pointer regarding the place of execution. Might be related to the current folder / PWD then.