Olá, por favor, desejo desenvolver uma interface com Esp32-2432S028 com o Squareline Studio, mas após o processamento do Square os arquivos img LVGL gerados são muito pesados e estouram a memória da minha tela. Teriam algumas dicas para me ajudar a contornar este problema?
Hi, thanks for the details. If the generated LVGL image assets are too large, one of the most effective workarounds is to avoid single, full-screen bitmaps and instead “tile” or split large images into smaller parts. For example, if you have a big background, cut it into multiple tiles (like 40x40, 80x80, or another practical size) and compose the screen from repeated tiles or from a grid of smaller images, so you only keep small assets and you can reuse the same tile many times. Unfortunately, you have to take the hardware limitations into account when developing a UI for it.