When using the latest trial version of SLS (1.1.1) even with no project loaded,
my CPU load goes from <10% to max at 100%
What do you want to achieve?
Before running SLS CPU load = <10%
Lower CPU usage please!
The high load makes my laptop very hot and the fans very noisy!
What have you tried so far?
Reading the forum I spotted a thread for hi GPU usage and a bat file was provide to start SLS, I tried this but no difference. (it added the command line switch " -force-opengl")
We don’t experience this issue. Can you the logs from C:\Users<your username>\AppData\LocalLow\Game-Ever Bt_\SquareLine_Studio\Player.log
and a screenshot about Processes tab.
I wonder if this might be something to do with my AVG antivirus.
I have vague memories of it making things really slow if temporary files are created in places it keeps checking.
It might be that I need to add any squareline work directories to an AVG exception list?
Mono path[0] = ‘C:/Program Files/SquareLine Studio 1.1.1/SquareLine_Studio_Data/Managed’
Mono config path = ‘C:/Program Files/SquareLine Studio 1.1.1/MonoBleedingEdge/etc’
Initialize engine version: 2021.3.9f1 (ad3870b89536)
[Subsystems] Discovering subsystems at path C:/Program Files/SquareLine Studio 1.1.1/SquareLine_Studio_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
d3d12: loaded!
d3d12: failed to create D3D12 device (0x887a0004).
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Microsoft Basic Render Driver (ID=0x8c)
Vendor: Microsoft
VRAM: 8095 MB
Begin MonoManager ReloadAssembly
Completed reload, in 0.082 seconds
Dedicated video D3D11 device creation failed (error: 0x887a0004). This device is used specifically for video decoding, we will use software video decoding instead.
Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead…
Input initialized.
I’m having exactly the same problem on Linux ( Fedora 36 - kernel 5.19.15-201 ), version 1.1.1 of SLS. No error apparently occur, but all cores go to 100% by just starting the application.
I already tried this at step 1.
But for completeness tried again, no improvement.
Here is the process tab, no project open, loaded using the -force-opengl switch.
Strange, I loaded a project that I had previously created from scratch.
The CPU load was still running at 100%.
Did a few things, then exported the UI and heard the fans on laptop slow down.
Checked the CPU load and it is now running at a very reasonable 3.5%.
Saved and closed everything.
Re-started SLS and CPU back at 100%.
I can’t replicated the CPU load reduction again.
So I started this thread using the trial version of SLS 1.1.1.
Since our last message the trial has expired and I have registered a personal copy.
Since then I am unable the replicate the very high CPU usage, so can’t try disabling AVG.
I can now run 3 instances of SLS one with the 3D Printer demo, 1 with the Smart Gadget demo, and 1 with a project I have started, and no excess CPU load?
I guess you may as well park this unless the trial thing is a clue that helps.
If I find I can replicated it again I’ll let you know.