"Animation" need a option that regardless the "Start Value"

What do you want to achieve?

if “Animation” have a option that can regardless the “Start Value”, then I just fill the “End Value”, no mater where the object start, it “animating” to the “End Value”, this feature is important!!!

Do you see alternative options and workaround to achieve it?

Mention some use cases

Thank you, it’s a good idea, we’ve been thinking about the importance of this possibility as well. LVGL 8 itself doesn’t seem to support giving only ‘end’ value but we’ll think about how to implement this functionality somehow in the future.