I want to use simple zoom animation with PNG file, but when I want set event to play this animation, I get following information bubble. What does that mean? I looked at docs, but there is no information about it.
It’s because when you add Play animation action the first widget will be selected automatically as target widget. It can happen that it’s not an image widget. If you select an image related animation SLS warns you that it can’t be applied to the selected widget.
We will quickly fix it by selecting “None” widget by default.
What we have fixed is that when you add a play animation event there is no selected target object by default. Therefore the error message won’t be shown by default, but only if you select a non-image target for an image animation.
Could you please advise me, how to make button in player behave same way as when I play animation. I though that, if I setup action and I play animation setup like this with some object, object will increase and decrease its size as in animation.
Please look at my GIFs at the top. I thought that if I assign animation to image, it will behave same as in animation preview, but in my case if I assign animation, picture will just increase its size.
Basically I want to click the picture, this one will increase its size and after that decrease it in similar way as animation does.
@kisvegabor thank you very much, that is exactly what I want. My only mistake was, that I thought that I can decrease widget size in one animation.
I have one last question: what units are in start/end value fields? Is it byte (0-255) or something else? I newer know what I should put in fields in SLS and there is not much information in docs either.