Very clean on many gui creators systems. Characteristic define speed variations : linear expo bounce … For example bounce when you set anim x from 0 to 100 real anim go to 120 and back to 100 on end …
We can now take LVGL docs about animation paths as a source of information. The paths shown in the above picture from left to right correspond to these LVGL paths:
lv_anim_path_linear: linear animation
lv_anim_path_ease_in: slow at the beginning
lv_anim_path_ease_out: slow at the end
lv_anim_path_ease_in_out: slow at the beginning and end
lv_anim_path_bounce: bounce back a little from the end value (like hitting a wall)