Label text to update on my hardware as it does in SLS “play mode”
What have you tried so far?
I added an event to the button to update the label text.
I tried adding different events for “checked” and “unchecked” but I get the same result. It works in play mode but not on the hardware.
When debugging on the hardware I verified that it’s hitting the line in the ui.c file:
_ui_checked_set_text_value(ui_LabelStartButton1, target, “STOP”, “START”);
Screenshot or video
Others
SquareLine Studio version: V1.3.1 LVGL version 8.3.6
Operating system: Windows
Target hardware: STM32F769I-DISCO development board
Well, I honestly don’t know what happened, but when I build on my home PC it works on my hardware.
Not sure why it’s not working at my office, but I’m sure it’s not a bug.
Ok, I’m back at this. I was tricking myself when I thought it was working correctly when built on another computer.
It’s doing the same regardless of where I build it, but what IS happening is if I switch screens and then switch back to the main again the button text updates properly.
Maybe not a bug and I’m just missing something, but if anyone has any ideas where I should be looking I’d appreciate the help.