No image display?

What do you want to achieve?

SquareLine Studio ? isn’t run ?

What have you tried so far?

Screenshot or video

Others

  • SquareLine Studio version:
    1.1.1
  • Operating system:
    window10
  • Target hardware:

Please send the logs as described here: Troubleshooting | SquareLine Studio

Please also take screenshot about the Console Panel.

I am attaching an answer to your request.


Mono path[0] = ‘C:/Program Files/SquareLine Studio 1.1.1/SquareLine_Studio_Data/Managed’
Mono config path = ‘C:/Program Files/SquareLine Studio 1.1.1/MonoBleedingEdge/etc’
Initialize engine version: 2021.3.9f1 (ad3870b89536)
[Subsystems] Discovering subsystems at path C:/Program Files/SquareLine Studio 1.1.1/SquareLine_Studio_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
d3d12: loaded!
Direct3D:
Version: Direct3D 12 [level 12.1]
Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2191)
Vendor: NVIDIA
VRAM: 5991 MB
App VRAM Budget: 5223 MB
Driver: 30.0.15.1278
Begin MonoManager ReloadAssembly

  • Completed reload, in 0.074 seconds
    Initializing input.

Input initialized.

Initialized touch support.

UnloadTime: 1.511400 ms
CurrentCulture converted to en-US
go back to front
Setting up 4 worker threads for Enlighten.
Connection closed
StopServer
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [0-1.0 KB]: 280 frames, [2.0 KB-4.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 1 frames, [16.0 KB-32.0 KB]: 3 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 4.0 MB
Peak Allocated Bytes 2.0 MB
Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 285 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 0.5 MB
Peak Allocated Bytes 318.6 KB
Overflow Count 21
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.4 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.4 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 2.6 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 14]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 13]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.5 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 4
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 65 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 212 B
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 9]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 39.5 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 8]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 10]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 11]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 12]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 230
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 1.5 MB
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [8.0 MB-16.0 MB]: 287 frames, [16.0 MB-32.0 MB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 28.4 MB
Peak Large allocation bytes 16.0 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [2.0 MB-4.0 MB]: 287 frames, [16.0 MB-32.0 MB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 23.9 MB
Peak Large allocation bytes 23.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 2
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 3
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 4
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 1.5 MB
[ALLOC_GFX_MAIN]
Peak usage frame count: [4.0 MB-8.0 MB]: 288 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 7.6 MB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [256.0 KB-0.5 MB]: 288 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 292.4 KB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 3
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 1.5 MB
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [0.5 MB-1.0 MB]: 287 frames, [1.0 MB-2.0 MB]: 1 frames
Requested Block Size 4.0 MB
Peak Block count 1
Peak Allocated memory 1.1 MB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [2.0 MB-4.0 MB]: 287 frames, [4.0 MB-8.0 MB]: 1 frames
Requested Block Size 4.0 MB
Peak Block count 2
Peak Allocated memory 6.9 MB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 1.5 MB
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [0-1.0 KB]: 288 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 1.0 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [8.0 KB-16.0 KB]: 287 frames, [16.0 KB-32.0 KB]: 1 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 16.3 KB
Peak Large allocation bytes 0 B

Thank you!

A few questions:

  • Did you just try to open the E-bike example project without any modifications?
  • Does other example project work?
  • Does it work if you create a new project and add a single image?

Same problem.

What is the content of the Console tab? (Next to the Assets tab)

Hello!
I have the same problem,
Is there a solution now?
微信图片_20230227140500

In order to find the issue, please answer these:

  • Did you just try to open the E-bike example project without any modifications?
  • Does other example project work?
  • Does it work if you create a new project and add a single image?

This also happened in Win11 in SquareLine Ver1.2.1.
I have export the whole folder to Linux, that would been normal.But it can’t been see in Win.

  • Does other example project work?
    Yes. It looks fine.

Hi,

The examples are exported to your C:/users//Documents/ folder in windows.
Do you use any special characters in your user name? or do you use a more than 260 charaters lenght path?
Can you try a project with image in an another folder, outside the /user/ folder?
An another partition can be the best i think, but you can take a try with an external pendrive or HDD too.

1 Like