LVGL retrieving the color of the image based on the coordinates
Read the LVGL documentation if there are functions to do that but with no luck
- SquareLine Studio version: 1.3.0
- Operating system: Windows
- Target hardware: ESP32-S3
This may not be the best place to ask this particular question but I thought I would try here anyways.
I have a small 1.9 inch Display with touch funcionality. I want to display a color pallette image on the screen and when user touches the screen, I would like to determine what color the user has chosen.
Is there a function in LVGL that would take x,y coordinates as an arguments and return me the color value of specific coordinates? In the example image above, I would expect to get the values for the blueish color. If there is no such funcionality in LVGL, how could I achieve this?