Segmentation fault when trying to add file to assets

I wanted to add a file to assets. The program crashed. This happens in version 1.2.3 on Ubuntu 22.04.

[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=4194304"
    "memorysetup-bucket-allocator-block-count=1"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=4194304"
    "memorysetup-profiler-bucket-allocator-block-count=1"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=4194304"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=262144"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gfx=262144"
Segmentation fault (core dumped)

I did this on an empty project.
It happens no matter which platform I choose.
I’ll be happy to supply any other info as needed.

Hi,

Please try with the latest v1.3.0 version.

If it still crashed, please share the logs as described here: Troubleshooting | SquareLine Studio

Yes, still crashed. Where do you want me to send the logs? I can’t upload since I’m a new user.
Edit: I’ve oploaded zipped logs below.

Mono path[0] = '/home/mignas/Downloads/squarelinestudio/SquareLine_Studio_Data/Managed'
Mono config path = '/home/mignas/Downloads/squarelinestudio/SquareLine_Studio_Data/MonoBleedingEdge/etc'
Preloaded 'libFileBrowser.so'
Preloaded 'libastyle.so'
Display 0 'XWAYLAND0 15"': 1920x1080 (primary device).
Desktop is 1920 x 1080 @ 60 Hz
Initialize engine version: 2021.3.21f1 (1b156197d683)
[Subsystems] Discovering subsystems at path /home/mignas/Downloads/squarelinestudio/SquareLine_Studio_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Renderer: AMD Radeon Vega 8 Graphics (raven, LLVM 15.0.7, DRM 3.47, 5.19.0-46-generic)
Vendor:   AMD
Version:  4.6 (Core Profile) Mesa 22.2.5-0ubuntu0.1~22.04.3
GLES:     0
 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist
ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel
_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensio
ns GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex
_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_text
ure_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s
3tc
OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level  <OpenGL 4.5> ; Context handle 10150240
Begin MonoManager ReloadAssembly
- Completed reload, in  0.185 seconds
Default vsync count 0
requesting resize 1846 x 1016
resizing window to 1846 x 1016
Desktop is 1920 x 1080 @ 60 Hz
UnloadTime: 2.080502 ms
CurrentCulture converted to en-US
go back to front
Data is null!
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_sim_sdl_eclipse/v1.0.0/sim_sdl_eclipse.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_sim_sdl_eclipse/v1.0.1/sim_sdl_eclipse.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_sim_sdl_eclipse/v1.0.2/sim_sdl_eclipse.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_sim_micropython/v1.0.0/micropython.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_sim_micropython/v1.0.1/micropython.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_vs_code_sdl/v1.0.0/vs_code_sdl.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_vs_code_sdl/v1.0.1/vs_code_sdl.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_visual_studio/v1.0.0/visual_studio.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_visual_studio/v1.0.1/visual_studio.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_esp_box/v1.0.0/esp_box.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_esp_wroverkit/v1.0.0/esp_wroverkit.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_esp32_s3_lcd_ev_board/v1.0.0/esp32_s3_lcd_ev_board.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_esp32_s3_lcd_ev_board/v1.0.1/esp32_s3_lcd_ev_board.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/boards_esp32_s3_eye/v1.0.0/esp32_s3_eye.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_esp32_s2_kaluga_kit/v1.0.0/esp32_s2_kaluga_kit.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_esp32_s3_usb_otg/v1.0.0/esp32_s3_usb_otg.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_numaker-hmi-m467/v1.0.0/numaker-hmi-m467.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_numaker-hmi-n9h30/v1.0.0/numaker-hmi-n9h30.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_numaker-hmi-ma35d1/v1.0.0/numaker-hmi-ma35d1.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_arduino_tft_espi/v1.0.0/arduino_tft_espi.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_arduino_tft_espi/v1.0.1/arduino_tft_espi.slb
Board try download: https://raw.githubusercontent.com/SquareLineStudio/board_arduino_tft_espi/v1.1.0/arduino_tft_espi.slb
Connection closed
StopServer
Select : Screen1
START FULL REBUILD
Checking free port 20085
20085: True
StartServer
Start lvgl server from: /home/mignas/Downloads/squarelinestudio/SquareLine_Studio_Data/../lvgl/lvgl_v8_3_4/server/
Connect to 127.0.0.1  on port 20085
START FULL REBUILD
Connection success
Render screen: ui_Screen1
Select : Screen1
Setting up 2 worker threads for Enlighten.
Connection closed
StopServer
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 10396 frames, [1.0 KB-2.0 KB]: 1 frames, [4.0 KB-8.0 KB]: 9 frames, [8.0 KB-16.0 KB]: 2 frames, [32.0 KB-64.0 KB]: 33 frames, [64.0 KB-128.0 KB]: 29 frames, [256.0 KB-0.5 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames
      Initial Block Size 4.0 MB
      Current Block Size 4.0 MB
      Peak Allocated Bytes 2.0 MB
      Overflow Count 0
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 144 B
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 302.3 KB
      Overflow Count 12
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 116.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 116.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 116.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 116.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 100.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 2
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 448.0 KB
      Peak Allocated Bytes 445.3 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 116.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 116.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 1
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 7054
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 2.9 MB
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [8.0 MB-16.0 MB]: 1773 frames, [16.0 MB-32.0 MB]: 8699 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 29.7 MB
      Peak Large allocation bytes 16.0 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [8.0 MB-16.0 MB]: 10471 frames, [16.0 MB-32.0 MB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 25.7 MB
      Peak Large allocation bytes 23.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 4
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 3
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 1
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 2.9 MB
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [8.0 MB-16.0 MB]: 1774 frames, [16.0 MB-32.0 MB]: 8698 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 24.2 MB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [64.0 KB-128.0 KB]: 10472 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 76.1 KB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 2.9 MB
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [1.0 MB-2.0 MB]: 10471 frames, [2.0 MB-4.0 MB]: 1 frames
      Requested Block Size 4.0 MB
      Peak Block count 1
      Peak Allocated memory 2.1 MB
      Peak Large allocation bytes 0 B
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [2.0 MB-4.0 MB]: 10471 frames, [4.0 MB-8.0 MB]: 1 frames
      Requested Block Size 4.0 MB
      Peak Block count 2
      Peak Allocated memory 7.2 MB
      Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 2.9 MB
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [0-1.0 KB]: 10472 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 1.1 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [16.0 KB-32.0 KB]: 10472 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 18.5 KB
      Peak Large allocation bytes 0 B

logs.zip (7.1 KB)