What do you want to achieve?
I am learning image rotation animation in the smart watch example, but I find it counterintuitive.
- at first I thought scaling is proportional to original size, but to scale an image twice its size, I need to put in 200, I suggest adding a percent % sign after the scale input.
- position(x,y) is relative to parent, I suggest making pivot(x,y) the same. currently pivot(x,y) is relative to original image, even when it’s scaled and rotated.
- to rotation 180 degrees, I’ll have to put in 1800
- when I scale down an image, the space taken by orginal size doesn’t get redrawn
Do you see alternative options and workaround to achieve it?
Yes, I finally figured it out
Mention some use cases
For the 2nd point mentioned above, if pivot point is relative to parent, I can simply set pivot to (0,0) when making a clock hand animation