Suggestions about image rotation

What do you want to achieve?

I am learning image rotation animation in the smart watch example, but I find it counterintuitive.

  1. at first I thought scaling is proportional to original size, but to scale an image twice its size, I need to put in 200, I suggest adding a percent % sign after the scale input.
  2. position(x,y) is relative to parent, I suggest making pivot(x,y) the same. currently pivot(x,y) is relative to original image, even when it’s scaled and rotated.
  3. to rotation 180 degrees, I’ll have to put in 1800
  4. when I scale down an image, the space taken by orginal size doesn’t get redrawn

Do you see alternative options and workaround to achieve it?

Yes, I finally figured it out

Mention some use cases

For the 2nd point mentioned above, if pivot point is relative to parent, I can simply set pivot to (0,0) when making a clock hand animation