The compiled program not showing up on the TFT screen

Issue 1.

I wanted to create a simple test program that has one button that adds to counter and one that deletes from the counter. But i cant even get the program to show on the screen i did the tutorial on youtube and the demo program worked.

i have this board (https://www.aliexpress.com/item/1005004502250619.html)

Issue 2.

How can i add the functionality to the buttons can it be done by Squareline Studio?

I have changed the pins to correct values

current code

#include <lvgl.h>
#include <TFT_eSPI.h>
#include <ui.h>

/Don’t forget to set Sketchbook location in File/Preferencesto the path of your UI project (the parent foder of this INO file)/

/Change to your screen resolution/
static const uint16_t screenWidth = 240;
static const uint16_t screenHeight = 320;

static lv_disp_draw_buf_t draw_buf;
static lv_color_t buf[ screenWidth * screenHeight / 10 ];

TFT_eSPI tft = TFT_eSPI(screenWidth, screenHeight); /* TFT instance */

#if LV_USE_LOG != 0
/* Serial debugging */
void my_print(const char * buf)
{
Serial.printf(buf);
Serial.flush();
}
#endif

/* Display flushing */
void my_disp_flush( lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p )
{
uint32_t w = ( area->x2 - area->x1 + 1 );
uint32_t h = ( area->y2 - area->y1 + 1 );

tft.startWrite();
tft.setAddrWindow( area->x1, area->y1, w, h );
tft.pushColors( ( uint16_t * )&color_p->full, w * h, true );
tft.endWrite();

lv_disp_flush_ready( disp );

}

/Read the touchpad/
void my_touchpad_read( lv_indev_drv_t * indev_driver, lv_indev_data_t * data )
{
uint16_t touchX = 0, touchY = 0;

bool touched = false;//tft.getTouch( &touchX, &touchY, 600 );

if( !touched )
{
    data->state = LV_INDEV_STATE_REL;
}
else
{
    data->state = LV_INDEV_STATE_PR;

    /*Set the coordinates*/
    data->point.x = touchX;
    data->point.y = touchY;

    Serial.print( "Data x " );
    Serial.println( touchX );

    Serial.print( "Data y " );
    Serial.println( touchY );
}

}

void setup()
{
Serial.begin( 115200 ); /* prepare for possible serial debug */

String LVGL_Arduino = "Hello Arduino! ";
LVGL_Arduino += String('V') + lv_version_major() + "." + lv_version_minor() + "." + lv_version_patch();

Serial.println( LVGL_Arduino );
Serial.println( "I am LVGL_Arduino" );

lv_init();

#if LV_USE_LOG != 0
lv_log_register_print_cb( my_print ); /* register print function for debugging */
#endif

tft.begin();          /* TFT init */
tft.setRotation( 3 ); /* Landscape orientation, flipped */

lv_disp_draw_buf_init( &draw_buf, buf, NULL, screenWidth * screenHeight / 10 );

/*Initialize the display*/
static lv_disp_drv_t disp_drv;
lv_disp_drv_init( &disp_drv );
/*Change the following line to your display resolution*/
disp_drv.hor_res = screenWidth;
disp_drv.ver_res = screenHeight;
disp_drv.flush_cb = my_disp_flush;
disp_drv.draw_buf = &draw_buf;
lv_disp_drv_register( &disp_drv );

/*Initialize the (dummy) input device driver*/
static lv_indev_drv_t indev_drv;
lv_indev_drv_init( &indev_drv );
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = my_touchpad_read;
lv_indev_drv_register( &indev_drv );


ui_init();

Serial.println( "Setup done" );

}

void loop()
{
lv_timer_handler(); /* let the GUI do its work */
delay(5);
}

Did you try different screen rotation?

Also be sure that the color depth settings are correct: