What do you want to achieve?
Since today I can’t import my project. When I do Import project and select the .spj file. SquareLine Studio says nothing and noone project is loaded. Reopening SquareLine the error log file shows an exception:
ArgumentException: JSON parse error: The document is empty
Also backups and autosave (from days ago) are unable to import. I would like to specify that until today the project opened correctly.
What have you tried so far?
Reopen project multiple times;
try import autosave and backups;
Reinstalling SquareLine studio;
Revoke and insert licence;
Every time same error.
Others
- SquareLine Studio version: 1.3.2
- Operating system: Windows 11
- Target hardware: ESP
- Licence: small business year
Here is the log file:
Initialize engine version: 2021.3.27f1 (ca3ffb99bcc6)
[Subsystems] Discovering subsystems at path C:/Program Files/SquareLine Studio 1.3.2/SquareLine_Studio_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
d3d12: loaded!
Direct3D:
Version: Direct3D 12 [level 12.1]
Renderer: Intel(R) UHD Graphics 630 (ID=0x3e92)
Vendor: Intel
VRAM: 8121 MB
App VRAM Budget: 7459 MB
Driver: 31.0.101.2111
Unified Memory Architecture
Cache Coherent UMA
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.469500 ms
CurrentCulture converted to en-US
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
go back to front
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ArgumentException: JSON parse error: The document is empty.
at UnityEngine.JsonUtility.FromJson[T] (System.String json) [0x00000] in <00000000000000000000000000000000>:0
at Launcher.AddProject (System.String ĩĩĩĩĪĪĩĪĪĩĪĪĪĪĩĪĪĪĪĩĪĪĩĩĪĪĩĪĩĩĩĩĩĪĩĪĩĪĩĪĪĩĪĪĪĪĩ) [0x00000] in <00000000000000000000000000000000>:0
at Launcher.btnAddProject () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
ArgumentException: JSON parse error: The document is empty.
at UnityEngine.JsonUtility.FromJson[T] (System.String json) [0x00000] in <00000000000000000000000000000000>:0
at Launcher.AddProject (System.String ĩĩĩĩĪĪĩĪĪĩĪĪĪĪĩĪĪĪĪĩĪĪĩĩĪĪĩĪĩĩĩĩĩĪĩĪĩĪĩĪĪĩĪĪĪĪĩ) [0x00000] in <00000000000000000000000000000000>:0
at Launcher.btnAddProject () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Setting up 1 worker threads for Enlighten.
Connection closed
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PLink:Close()
PLink:StopServer()
PLink:OnDestroy()
StopServer
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PLink:StopServer()
PLink:OnDestroy()
Memory Statistics:
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StackAllocators :
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Initial Block Size 4.0 MB
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